Embark on a Creative Journey
Explore a Curated Collection of My Inspiring Projects!
Explore a Curated Collection of My Inspiring Projects!
This page brings together projects developed across my time at The Third Floor, NGX, and through independent explorations, spanning real-time environments, previs, digital twins, and performance-driven interactive experiences.
As a Senior/Lead 3D Generalist and Technical Artist working at the intersection of art, technology, and production, I approach every project as a complete system. Not just assets. Not just visuals. But cohesive, optimized environments designed to function at scale.
My role often extends beyond content creation. I architect workflows, refine pipelines, solve technical bottlenecks, and ensure that creative ambition aligns with real-time constraints. Whether building cinematic sequences, large-scale virtual environments, or fully realized digital twins, the objective remains consistent: visual fidelity, technical clarity, and performance without compromise.
A significant portion of my work focuses on constructing high-fidelity digital twins and production-ready virtual environments inside Unreal Engine.
These projects require a comprehensive skill set: environment and hard-surface modeling, UV strategy and material optimization, physically based shading and lighting, Blueprint system design and development, real-time rendering and cinematic sequencing, performance profiling and frame-budget optimization, Cross-team collaboration with design, engineering, and production.
Building a digital twin is not simply recreating geometry, it’s translating a physical space into a responsive, scalable real-time ecosystem. Accuracy matters. Efficiency matters more.
At The Third Floor, working within high-end previs and real-time cinematic workflows, I operated at the convergence of storytelling and technology. Rapid iteration, scene assembly, sequence optimization, and cross-department alignment were essential to delivering production-ready results under tight timelines. Real-time tools are not just faster, they fundamentally reshape how teams collaborate and iterate. My work reflects that mindset.
My personal projects are where I test ideas before they become pipelines (new rendering workflows, experimental lighting setups, optimization strategies, procedural systems, tooling concepts, they are R&D disguised as art). Across all work (studio, enterprise, or personal) my focus remains consistent: systems thinking over isolated tasks, clean, scalable pipelines, performance-aware artistry, real-time as a production philosophy.
Explore the projects below for a deeper look into the environments, sequences, and systems I’ve built.
If you’re interested in collaboration, technical leadership, or real-time innovation, let’s connect.