Embarking on a time-sensitive endeavor, I executed the creation of the Puma Future Z shoes; an aged EA project executed within a stringent polygon count limit of 1350. This undertaking resulted in a low-poly game model, denoted as LOD2, meticulously modeled with precision based on a given reference image.
In the texture creation phase, I employed Photoshop, crafting a final texture with 20 layers of vector shapes. This strategic approach not only facilitated efficient color manipulation for distinct parts of the shoes but also allowed seamless texture adaptation. The high-poly rendition of the shoes took shape in ZBrush, later retopologized in Maya to conform to the specified polygon count budget. Substance proved instrumental in the texturing process. The final presentation was meticulously curated using a suite of software, including Arnold, Marmoset Toolbag, Unreal Engine, and DaVinci Resolve, collectively contributing to the comprehensive visual representation of the Puma Future Z shoes.
I hope you lace up your enjoyment as tightly as a pair of well-tied shoes and that this project walks straight into the gallery of your appreciation—no pun intended!
For an optimal viewing experience, please feel free to adjust the video quality to 1080p.