Lighting is one of the most powerful storytelling tools in real-time rendering. The way light interacts with a scene defines mood, atmosphere, and immersion; transforming simple geometry into a compelling narrative experience. In this collection, I’ve revisited and reimagined various lighting scenarios inside Unreal Engine, focusing on mood-driven workflows, advanced light transport, and cinematic composition.
The following four lighting studies demonstrate how subtle adjustments to directional light intensity, atmospheric scattering, skylight contribution, color grading, and post-process volumes can drastically alter visual tone and emotional impact:
Overcast: A soft, diffused mood built through flattened contrast ratios, broad ambient occlusion, and carefully tuned HDRI skylight captures to eliminate harsh shadows.
Cinematic “Call of Duty” Style: A dramatic, high-intensity look leveraging volumetric fog, god rays, chiaroscuro-inspired shadow play, and heightened exposure compensation for a tense, action-driven aesthetic.
“Red Dead Redemption” Inspired: A stylized western ambiance using golden-hour directional lighting, deep ambient bounce, warm haze scattering, and subtle lens flare to capture the sweeping cinematic scale of frontier landscapes.
Sunny Day: A high-contrast setup emphasizing crisp direct lighting, warm sun color temperature, and balanced global illumination for a naturalistic outdoor scene.
Each breakdown is supported by in-engine screenshots and workflow notes that explain how to replicate these moods using Unreal Engine’s dynamic lighting system, exponential height fog, and physically accurate light units.
This page is both a showcase and a resource; highlighting not just finished frames, but also the process of mood crafting, light balancing, and visual storytelling through the lens of real-time rendering.
P.S. All visuals featured on this page are original in-engine screenshots captured directly from Unreal Engine
OVERCAST
Without GI Blocker:
A Global Illumination (GI) blocker is a surface used to control bounced light within a scene. In these examples, I positioned the blocker near the camera to reduce foreground illumination, guiding the viewer’s eye naturally toward the distance.
With GI Blocker:
Lighting Setup & Properties
Cinematic “Call of Duty” Style
Without GI Blocker:
With GI Blocker:
Lighting Setup & Properties
“Red Dead Redemption” Inspired
Without GI Blocker:
With GI Blocker:
Lighting Setup & Properties
Sunny Day
Without GI Blocker:
With GI Blocker:
Lighting Setup & Properties