3D Generalist | Technical Artist | Unreal Engine Specialist
British Columbia, Canada
British Columbia, Canada
With over 15 years of international experience, I specialize in building high-fidelity environments, digital twins, and cinematic sequences for real-time production, virtual production, and feature film workflows. My expertise spans 3D modeling, texturing, shading, lighting, Blueprint scripting, and performance optimization, with deep experience in Unreal Engine pipelines.
As a Sequence Lead at The Third Floor, I worked at the intersection of storytelling and technical execution, translating creative direction into scalable, production-ready environments. I am comfortable navigating complex pipelines, optimizing scenes for performance, and leading cross-disciplinary teams from concept through final delivery.
With dual master’s degrees in Architecture & Design and Digital Media, I bring structural thinking and cinematic sensibility into every project. My work focuses on clarity of composition, efficient asset systems, and emotionally grounded environments that support narrative and gameplay.
Beyond digital production, I am also a certified fitness coach. Discipline, consistency, and performance optimization guide both my physical training and my approach to real-time production.