The Dimensions in Testimony project has revolutionized the interaction with Holocaust survivor testimony, and we are honored to contribute to this initiative. Our role involves crafting immersive introductions that offer both historical and emotional context to new audiences. Presented life-size on three sides of a small theatre, our meticulously animated panels transport visitors into the poignant setting of a pre-war home.
I developed both a Windows-based and VR headset (Oculus 2) digital-twins of the project in Unreal Engine, strategically tailored for advertising purposes.
Supported by first-person audio testimony, our work serves as a chronicle of the ominous onset of genocide. The gravity, potency, and authenticity embedded in this endeavor have left us profoundly moved and deeply invested in the significance of the project.
If you would like to learn more about this project, please click HERE!