Character animation is more than just moving pixels on a screen; it is the craft of breathing life, emotion, and believability into a digital creation. Over my years of working in Maya and Unreal Engine, I’ve seen this field evolve from painstakingly hand-keyed sequences to the integration of motion capture, AI-driven tools, and real-time rendering. Yet, the core principle remains the same: animation is about storytelling through movement.
In this article, I’ll walk through the foundations of character animation, modern workflows, and how tools like Maya and Unreal Engine have reshaped the pipeline for today’s animators.
At its core, character animation is the illusion of life. Whether for film, games, or real-time virtual productions, our goal is to make an audience forget they’re looking at a rigged 3D model and instead see a living, thinking being. Achieving this illusion requires an understanding of body mechanics, performance, and emotional nuance.
The foundation comes from the 12 Principles of Animation, developed by Disney’s legendary animators, which remain just as relevant in 3D today: squash and stretch, anticipation, staging, timing, exaggeration, appeal, and more. No matter how advanced our tools become, these principles guide every shot.
The animation pipeline has many moving parts, and the workflow can vary depending on whether the target is film, games, or virtual production. However, the core stages remain consistent:
Concept & Reference Gathering
Every shot starts with understanding the performance. We study acting references, record our own videos, and analyze how weight, intention, and emotion should come across in the shot.
Rigging & Preparation
A character rig is the skeleton and control system that allows us to animate. Maya has long been the industry standard for rigging, offering flexibility in IK/FK systems, facial setups, and deformation tools. A well-built rig makes animation fluid; a poor rig makes it painful.
Blocking
The blocking stage is where we lay out the main poses of the character, focusing on silhouette, staging, and timing. At this point, we’re not worried about polish; it’s about capturing the storytelling beats.
Refinement & Spline
Once the poses are approved, we begin refining the animation, adding breakdowns, smoothing curves, and transitioning from stepped to spline interpolation. Here, the performance begins to feel alive.
Polish
This stage adds weight, overlap, and subtle details like eye darts, breathing, or micro-expressions. It’s often the difference between a “good” shot and a “great” one.
Integration into Unreal Engine
Once complete, animations are exported into Unreal for real-time playback. Unreal allows us to layer animations, use state machines for gameplay, or sequence performances for cinematic storytelling. With the rise of real-time rendering, Unreal has transformed how quickly we can see animation in a final-quality context.
Maya has been the backbone of character animation for decades. Its graph editor, dope sheet, and rigging capabilities allow for precise control. Animators still rely on Maya for the majority of shot creation, from blocking to polish.
What once required hours of rendering can now be seen instantly. Unreal Engine not only enables animators to preview animations in real-time but also powers cinematic workflows with tools like Sequencer, Control Rig, and MetaHuman Animator. For interactive projects (games, VR, and AR) Unreal is indispensable.
In the past decade, motion capture (mocap) has become integral to character animation. While mocap provides a base performance, it often needs extensive cleanup and exaggeration to match storytelling needs. Maya excels at retargeting and refining mocap data, while Unreal enables real-time capture pipelines where actors can see their digital counterparts perform instantly on set.
Even with powerful tools, animation remains a challenging craft. Some of the key challenges today include:
Balancing Realism and Stylization: Striking the right tone for the project, whether hyper-real or cartoony.
Optimization for Real-Time: Ensuring animations run smoothly without sacrificing quality.
AI & Automation: New tools offer automated in-betweens and physics-driven animation. While exciting, they still rely on the animator’s eye for storytelling.
Looking ahead, I believe the role of the animator will continue to evolve, blending technical fluency with artistic sensibility. Tools may assist, but it’s our ability to craft believable performances that will always remain irreplaceable.
Character animation is the heartbeat of digital storytelling. With Maya providing the precision of traditional animation workflows and Unreal delivering the immediacy of real-time performance, animators today are more empowered than ever.
Whether it’s a hero in a blockbuster game, a creature in a feature film, or a digital human in a virtual production, the craft remains the same: bringing characters to life in a way that makes audiences feel.